Post by tantrix187 on Mar 3, 2007 10:37:52 GMT -5
Half a year ago I started to work on game I had in my mind after playing all those self made RPG games you can get in the internet lately.Most of the are German,so I can't post any examples.
Over Games such as Kingdom Hearts or Devil May Cry or Dirge of Cerberus motivated me to work on it.
I want to make the game on RPG Maker 2003 the best thing you can get around.Of course,3D maker is also cool,but I just love the classic way of RPGs.
So the whole half year I learned the RPG language and rules of a game.I am since sometime ready for starting with.But there are some catches I just can't get on with and what are the reason to open this thread:
*Here:
Yeah you heard me,its your fault D=,the fun I had here and the hate to those shippy flamers made me distracted.So I need the flexibility to make the game faster but still being here.So I came up with this thread.
*Art:
Like many RPG developer mostly of them were artists for the concept arts.I choose myself to this too...but...well,fine I still sux at drawing.
It's thanks to Vicous,cornflake and some great guys on DA who helped me to make my progress faster but I am still not being well yet.So this needs some time.
*Mapping:
Mapping is the most important factor of developing a game.
I can't really explain what mapping is,it's like Level design in the 3D games...okay better try:
Mapping is making with ,,chipsets'' the landscape of each part of the game.Like the inner of a house or a little town or a labor.
Some examples(not English):
forum.rpg2000.4players.de/viewtopic.php?t=69124&highlight=mapping+tutorial
Mapping is one of the reasons why those old games are so attractive or lively.Well,this talent is not birth given,you need to learn this and have the feeling how a map can look well.
Those courses take some time like...err...3 months ;___;?
*Coding:
Coding is like programming the fighting system or some enigmas or some nice effects to add and so on.
I am getting better,but am not professional yet.This would take some time aswell.Of course I could just use the classic FF-Side view fighting system,but I want to make something far better.I want to develop a fighting system similar to Kingdom Hearts.So this would make the challenge harder.
*School:
I am not in that time of school where you got enough time to develop a game.
And the actual reason why to post here:
*The Story:
Yeah the story is one of the hardest =P
It's getting time to time partly better but it still sux.
Maybe its because I don't have the right experience about story developing.And yeah,most RPG Developers are martured experienced people.And I am not quite that kind of person yet...
so there,I need people who assist me at developing the story.
I can see here many people who would help me^^.
I can give you all credit for your help.
Before I am posting the story,I must ask you something first:
Will you help me?
Over Games such as Kingdom Hearts or Devil May Cry or Dirge of Cerberus motivated me to work on it.
I want to make the game on RPG Maker 2003 the best thing you can get around.Of course,3D maker is also cool,but I just love the classic way of RPGs.
So the whole half year I learned the RPG language and rules of a game.I am since sometime ready for starting with.But there are some catches I just can't get on with and what are the reason to open this thread:
*Here:
Yeah you heard me,its your fault D=,the fun I had here and the hate to those shippy flamers made me distracted.So I need the flexibility to make the game faster but still being here.So I came up with this thread.
*Art:
Like many RPG developer mostly of them were artists for the concept arts.I choose myself to this too...but...well,fine I still sux at drawing.
It's thanks to Vicous,cornflake and some great guys on DA who helped me to make my progress faster but I am still not being well yet.So this needs some time.
*Mapping:
Mapping is the most important factor of developing a game.
I can't really explain what mapping is,it's like Level design in the 3D games...okay better try:
Mapping is making with ,,chipsets'' the landscape of each part of the game.Like the inner of a house or a little town or a labor.
Some examples(not English):
forum.rpg2000.4players.de/viewtopic.php?t=69124&highlight=mapping+tutorial
Mapping is one of the reasons why those old games are so attractive or lively.Well,this talent is not birth given,you need to learn this and have the feeling how a map can look well.
Those courses take some time like...err...3 months ;___;?
*Coding:
Coding is like programming the fighting system or some enigmas or some nice effects to add and so on.
I am getting better,but am not professional yet.This would take some time aswell.Of course I could just use the classic FF-Side view fighting system,but I want to make something far better.I want to develop a fighting system similar to Kingdom Hearts.So this would make the challenge harder.
*School:
I am not in that time of school where you got enough time to develop a game.
And the actual reason why to post here:
*The Story:
Yeah the story is one of the hardest =P
It's getting time to time partly better but it still sux.
Maybe its because I don't have the right experience about story developing.And yeah,most RPG Developers are martured experienced people.And I am not quite that kind of person yet...
so there,I need people who assist me at developing the story.
I can see here many people who would help me^^.
I can give you all credit for your help.
Before I am posting the story,I must ask you something first:
Will you help me?