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Post by Pim Peccable on Mar 12, 2007 4:33:55 GMT -5
I've mentioned that I've been hanging around at "Second Life". Well, look who I found there. [a href="http://www.geocities.com/0sprey.geo/ShegoSL_001.bmp "]http://www.geocities.com/0sprey.geo/ShegoSL_001.bmp [/a] I'm glad Flo was with me, because Shego looked like she was blowing off some steam!
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Post by VICIOUS on Mar 12, 2007 11:03:38 GMT -5
Eew hmm.. Second Life really needs to work on their rendering engine.. stuff.. It never did any of my characters justice >.o
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Post by aliciamartin on Mar 12, 2007 14:51:54 GMT -5
great stuff
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Post by metaljudas on Mar 12, 2007 15:40:21 GMT -5
Oh, I see this is based on the rarely-seen "Shego: Bulimic Coke Fiend" alternate-universe version.
Seriously not cool. It's like the render squished her sideways and then stretched her lengthwise. Somebody needs to throw some water on her or drop a house on top of her because she is definitely giving me some "Wicked Witch" vibes.
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Post by Pim Peccable on Mar 12, 2007 19:15:35 GMT -5
I can take criticism. So too recap: - medium stinks (not entirely my fault) - "great" (thank you) - Too skinny and tall I can work on that No one said anything about the glow...
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Post by Slyrr on Mar 12, 2007 19:25:13 GMT -5
The face looks a little over-exposed and wrinkly for the young and energetic Shego. I know it's hard to remove that stuff in 3D and with the lighting and all, but it can be worth the effort. Also her outfit lacks that 'shego' mojo. It's missing the lighter green stripes, straps and other such things....
Beyond that, great work. I know it ain't easy to do a 3D render, having tried a few myself...
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Post by VICIOUS on Mar 13, 2007 10:18:01 GMT -5
Her hair is Huge, in the wrong part, if your looking for criticism. o.o; It needs to be flatter on the top of her head and fuller in the lower, but i know from experience it's difficult to do that on second life, you'd have a better time having the character bald and commissioning or modeling a custom hair. Also, the 'stripes' on Shego's suit aren't stripes people Their more like sections.. Think of the edges as lines, which, when intersect, inverse the colors. her suit is made up of Sections of green and black, she doesn't have a half black suit, and then the rest of it just really thick lines >.o
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Post by drakkenfan on Mar 13, 2007 19:01:16 GMT -5
I love the pose.. the action of it is great. I wish I knew how to do 3D stuff. If you want to improve on it further, one of her feet is missing and her lipstick should be black.
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Post by Pim Peccable on Mar 17, 2007 8:32:24 GMT -5
Thanks for everything guys. The pose was chosen by me Yes, feet tend to disappear when you ankle deep in snow (or tile, or asphalt ) Her lipstick is black, it's hard to tell at that distance "Doing 3D stuff" is easier in SL, since I'm merely customizing existing rendered objects most of the time. Since no one has criticized the Glow; I'll take that as a positive. I scripted the animation myself (hardest part of the project). Prim hair is on my improvement list, Vicious. So is making the glow project-able. Some things I had to work around because of SL limits. The arms are wrong because SL Avatar arms must be identical. The same goes for hands and feet (Which is why I intentionally hid that foot). Vicious, look me up when you are on SL next and we can start a KP group!
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Post by VICIOUS on Mar 18, 2007 3:04:31 GMT -5
I don't sign onto SL much.. I'm not very fond of it.. Maybe if i got into the whole modding bit, ya, but i mod just about every other game on my laptop anyways.
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