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Post by love2cookpie on May 15, 2007 9:05:28 GMT -5
Welcome, welcome. I love the background art.
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Post by Andy Ice on May 18, 2007 13:09:22 GMT -5
as far as architectural styles, I usually tried to incorporate art deco elements from the 30's, to 'coffee shop' styling from the 50's, to anything that looked cool or current. Not exactly 'retro', but simple , strong shapes, hopefully with some added 'flair' to tell the story and give it a sense of 'place'
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Post by Kurt Weldon on May 18, 2007 13:15:02 GMT -5
as far as architectural styles, I usually tried to incorporate art deco elements from the 30's, to 'coffee shop' styling from the 50's, to anything that looked cool or current. Not exactly 'retro', but simple , strong shapes, hopefully with some added 'flair' to tell the story and give it a sense of 'place' What -- no "fun" and "organic" ?
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Post by Andy Ice on May 18, 2007 13:33:25 GMT -5
thanks Kurt-reminds me of the post it I got from season one, I forget from who-instructing me to make something 'funnier'. Of course, the directive on many shows is to 'have fun' and 'draw organic'. As a rule, the fine folks on KP rose above such cliche's.
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Post by slicknickshady on May 18, 2007 13:59:55 GMT -5
I can't wait to see what you have in store for us in the finale andy. I have a feeling there will be great background art.
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Post by rd on May 20, 2007 15:36:45 GMT -5
Wanted to peek in and tell ya that you did a MUY BUENO job on Cap'n Drakken, Mr. Ice.
The backgrounds and effects were SUPERB!!!
I thank thee for thy truly MAGICAL work on this installment.
But HEED, Keep thy magical instruments of wizardry well hidden in this township... I believe they may burn the WARLOCK as well as the Witch! LOL!
RD
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Post by nabusan on May 20, 2007 19:07:41 GMT -5
OMG, Andy - you have to give us a preview description of what backrgounds to look out for this season! Especially if they're mildly spoilerly
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Post by Andy Ice on May 20, 2007 19:16:50 GMT -5
Thanks Grandpa-don't credit me for special effects though ! I also would like to remind all that my designs are only half realized until Nadia adds her magic 'paintbrush'.
I'm not about to give out any 'spoilers', so I don't want to say much about unaired episodes. I will say that this season has kept me busy gathering reference material for places we've never seen before, and that certainly holds true for upcoming episodes!
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Post by spacefreak on May 20, 2007 19:18:22 GMT -5
We are keeping with the international trend so far this season? Awesome.
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Post by morefood2001 on May 20, 2007 19:29:48 GMT -5
I am a bit late, but Welcome to RS.net Mr. Ice!!!
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Post by slicknickshady on May 20, 2007 20:13:21 GMT -5
Thanks Grandpa-don't credit me for special effects though ! I also would like to remind all that my designs are only half realized until Nadia adds her magic 'paintbrush'. I'm not about to give out any 'spoilers', so I don't want to say much about unaired episodes. I will say that this season has kept me busy gathering reference material for places we've never seen before, and that certainly holds true for upcoming episodes! Now that Cap'N Drakken has aired i have to say the background art was fantastic.
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Post by rd on May 20, 2007 21:13:33 GMT -5
Ah, got my meanings mixed up, Andy.
I was gushing about your art, and the effect it HAD on the show, and myself.
Credit where credit is due, and all that. And next time you see her, give Nadia a BIG high five for me and for all the fans, too!
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Post by spacefreak on May 20, 2007 22:45:13 GMT -5
Do you have to do background research on the areas you are drawing for animation, or do you simply draw from previous experiences and your imagination?
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Post by Andy Ice on May 21, 2007 0:12:41 GMT -5
All of the above, spacefreak. If a story takes place in Paris, I research Paris reference, for example. The needs of the story are most important, and that usually can't be found in a photo file. I like to think my experience and imagination are as important as a reference file.
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Post by Darth_Comrade on May 21, 2007 1:33:06 GMT -5
Mr. Ice, first of all I'd like to say welcome, you've taken your first step into a larger world! Secondly, a question that's been bugging me since the first time I watched this show. There's a lot of similarities for some of the locations with Star Wars. I can't help but feel, Drakken's layer, his original one, it looks SO much like an Imperial Fortress. Is there any inspiration from Star Wars on your work? And I take it you might be designing some of the inner and outer looks for the Lorwardinan ships and such in the finale, can you give a little hint to a star wars ship that closest resembles them?
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Post by Andy Ice on May 21, 2007 5:40:18 GMT -5
Any similarities with Star Wars are probably subconscious, as I don't recall ever specifically thinking about it. Of course, Star Wars is part of our inner cultural library, and certainly changed the way we visualize sci fi. The original Drakken's lair main room was designed by Lou Police in the first season. I expanded on it, and designed every other room, as well as his 'other' lairs. I dont know what Lou was thinking that day. The Lorwardian ship in 'Mad Dogs and Aliens". Shane Poindexter designed the exterior, and I designed all interiors, as well as the're modelled ' Darakken's Lair.. I can't speak for him, but I know I was giving a nod to the Jack Kirby world, with the over the top machinery, The finale is still a mystery
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Post by rd on May 21, 2007 6:49:07 GMT -5
Goosebumps over the reference to the Jack Kirby influence, Mr. Ice.
Yes, I could see that flavor in the artwork in that 'insta-lair'.
I grew up a huge fan of Jack and Stans' work, and I think if I dig around in my stuff long enough, I could still find my old "FOOM" membership card, LOL!
The concept of the "Time-share Lairs" was hilarious to me, and it must have been a little easier for you to design those, eh? Simple, but functional.
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Post by Tanith L on May 22, 2007 12:50:13 GMT -5
hi andy! i love all the kp backgrounds!
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Post by spacefreak on May 28, 2007 21:17:13 GMT -5
I have a rather dismal theory that I am hoping you can put to rest, but with the on-going trend for high-def programming, is it possible to create animated works in high-def without pixilation effects? Also, how much does it cost to produce animated programs and movies in higher screen resolutions?
My theory (and I hope it is incorrect) is that Disney, and many other networks, are trying to leave animation behind because it is much cheaper to produce live-action programs in high-def than animated works.
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Post by Andy Ice on May 29, 2007 10:00:08 GMT -5
Since I'm hardly the 'go to' guy for tech questions- maybe my best answer to the above is 'I don't know'. I have recently seen some methods that deal with pixilation, but have no idea of costs or feasibility in an animated production budget.
As far as I can see, the trend towards live action on the DC is due mainly to the success of 'High School Musical', and tapping further into that audience, more than the technical concerns you raised. But then, I can't see very far from my cubicle.
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